Saiyam Bajpai

+91 8964045669officialsb1009@gmail.comlinkedin.com/in/saiyam-bajpaigithub.com/saiyam-bajpai

Summary

Builder-first CS undergrad (MITS Gwalior + IIT Madras BS-DS) passionate about turning real-world problems into working AI-first products. Experienced in shipping end-to-end projects — from gesture-controlled systems to full-stack web apps — with a strong foundation in Python, computer vision, and data science. Continuously learning by building and experimenting, with an emphasis on solving real-world problems and creating impactful user experiences.

Education

B.Tech — Computer Science & Design (Minor: Design)

Madhav Institute of Technology and Science, Gwalior, MP

Aug 2025 – May 2029

BS — Data Science & Applications (Remote)

Indian Institute of Technology, Madras — IIT Madras, Chennai, TN

Aug 2024 – May 2029

Projects

GestureFlow — AI-Powered Gesture Control SystemPython · MediaPipe · OpenCV · NumPy · pycaw · Git
Dec 2025 | Web: Mar 2026

Built a real-time hand gesture recognition system using MediaPipe's ML pipeline to control OS-level functions — brightness, volume, and scroll — without any hardware peripherals.

Demonstrates applied computer vision and human-computer interaction using on-device ML inference, a core building block for multimodal AI interfaces.

Shipped a web-accessible version in March 2026; maintained clean, documented code via GitHub with version-controlled iterative development.

Key learning: productionising ML models for real-time, low-latency applications on edge hardware.

Bibliotlek — Full-Stack Library Management SystemPython · Flask · SQL · HTML5 · CSS · JavaScript · Git
2024 | Web Version: Sep 2025

Designed and shipped a database-driven library management app end-to-end: schema design, backend logic (Flask + SQL), and a browser-based frontend.

Demonstrates ability to own the full stack of a product: data modelling, API design, and UI — a critical skill for rapid MVP development.

Iteratively extended from a CLI tool to a full web application, mirroring the phased build approach of early-stage product development.

3D Maze Game — From-Scratch Graphics EngineC++ · SDL2 · BFS Pathfinding · Computer Graphics · Git
Apr 2026

Built a fully playable first-person 3D maze game in C++ from scratch — no game engine, no rendering library — implementing a real-time raycasting renderer and procedural maze generation.

Integrated BFS pathfinding so the maze auto-solves itself, combining algorithmic thinking with interactive product delivery.

Developed across 5 progressive build stages, each shipped and version-controlled.

Experience

Python Developer Intern|CodeAlpha (Remote)
Jan 2026 – Feb 2026

Built Python automation scripts covering file handling, regex-based data processing, and modular function design.

Delivered three console-based projects: a game, a rule-based chatbot, and a data-processing pipeline.

Maintained organised, documented GitHub repositories.

Python Developer Intern|CodSoft (Remote)
Jan 2026 – Feb 2026

Executed technical projects bridging classroom concepts with practical software.

Applied Python fundamentals to project-based tasks.

Technical Skills

Languages:Python, C/C++, JavaScript, SQL, HTML/CSS
AI / ML:MediaPipe, OpenCV, NumPy, pandas, Matplotlib — exploring LLM APIs, vector DBs, and agentic workflows
Frameworks & Stack:Flask, React, Node.js, MongoDB (MERN), WordPress
Dev Tools:Git, Docker, Google Cloud Platform, VS Code, Visual Studio
Currently Learning:LLM Ops, RAG pipelines, vector databases (FAISS/Pinecone), prompt engineering, agentic AI systems

Languages

EnglishProfessional working proficiency
HindiNative / Full professional proficiency
GermanA1 (in progress, completion expected May 2026)